题名 | General Video Game Artificial Intelligence |
作者 | |
发表日期 | 2019-09
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ISBN | 不详
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出版者 | |
出版地 | San Rafael, California (USA)
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摘要 | Research on General Video Game Playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The General Video Game AI framework and competition propose a challenge in which researchers can test their favourite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and master) student and PhD candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content and game optimization. It also outlines potential further work in an area that offers multiple research directions for the future. |
DOI | |
相关链接 | [来源记录] |
语种 | 英语
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学校署名 | 其他
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引用统计 |
被引频次[WOS]:0
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成果类型 | 著作 |
条目标识符 | http://sustech.caswiz.com/handle/2SGJ60CL/124893 |
专题 | 工学院_计算机科学与工程系 |
作者单位 | 1.Queen Mary University of London 2.New York University 3.Southern University of Science and Technology |
推荐引用方式 GB/T 7714 |
Perez-Liebana, Diego,Lucas, Simon M.,Gaina, Raluca D.,et al. General Video Game Artificial Intelligence[M]. San Rafael, California (USA):Morgan & Claypool,2019.
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条目包含的文件 | 条目无相关文件。 |
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