题名 | Behavioral profiling: a generationwide study of players' experiences during brain games play |
作者 | |
通讯作者 | Ahmad, Faizan |
发表日期 | 2020-10-06
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DOI | |
发表期刊 | |
ISSN | 1049-4820
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EISSN | 1744-5191
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摘要 | An insight regarding few of the experiences during video games playing activity is still fuzzy. This paper presents an extensive empirical study that analyzes the experiences of 100 participants (i.e. 25 children, younger adults, older adults, and elders each) during brain games play. This concludes a number of significant correlations among the diverse kinds of players' experiences (i.e. engagement, enjoyment, anxiety, usability, adaptability, and noninvasiveness). It is further identified by the study that the similarities and differences exist among the experiences of children, younger adults, older adults, and elders. Consequently, observations of the presented study provide an insight to successfully predict behavioral trends of the players during brain games play (i.e. in 5-point assessment sphere), which leads to narrow down the complexity of user feedback process for the respective game genre. |
关键词 | |
相关链接 | [来源记录] |
收录类别 | |
语种 | 英语
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学校署名 | 其他
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WOS研究方向 | Education & Educational Research
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WOS类目 | Education & Educational Research
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WOS记录号 | WOS:000576680600001
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出版者 | |
ESI学科分类 | SOCIAL SCIENCES, GENERAL
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来源库 | Web of Science
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引用统计 |
被引频次[WOS]:6
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成果类型 | 期刊论文 |
条目标识符 | http://sustech.caswiz.com/handle/2SGJ60CL/199445 |
专题 | 南方科技大学 工学院_计算机科学与工程系 |
作者单位 | 1.COMSATS Univ Islamabad CUI, Res Ctr Human Comp Interact RC HCI, Lahore Campus, Lahore, Pakistan 2.South Univ Sci & Technol China, Virtual Real & Simulat Learning Ctr, Shenzhen, Peoples R China 3.Chinese Acad Sci, Inst Software, Beijing, Peoples R China |
推荐引用方式 GB/T 7714 |
Ahmad, Faizan,Luo Zongwei,Ahmed, Zeeshan,et al. Behavioral profiling: a generationwide study of players' experiences during brain games play[J]. INTERACTIVE LEARNING ENVIRONMENTS,2020.
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APA |
Ahmad, Faizan,Luo Zongwei,Ahmed, Zeeshan,&Muneeb, Sara.(2020).Behavioral profiling: a generationwide study of players' experiences during brain games play.INTERACTIVE LEARNING ENVIRONMENTS.
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MLA |
Ahmad, Faizan,et al."Behavioral profiling: a generationwide study of players' experiences during brain games play".INTERACTIVE LEARNING ENVIRONMENTS (2020).
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条目包含的文件 | 条目无相关文件。 |
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