题名 | General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms |
作者 | |
通讯作者 | Liu, Jialin |
发表日期 | 2019-09
|
DOI | |
发表期刊 | |
ISSN | 2475-1502
|
EISSN | 2475-1510
|
卷号 | 11期号:3页码:195-214 |
摘要 | General video game playing aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, the General Video Game Artificial Intelligence (GVGAI) competition framework was created and released with the purpose of providing researchers a common open-source and easy-to-use platform for testing their artificial intelligence (AI) methods with potentially infinity of games created using the video game description language (VGDL). The framework has been expanded into several tracks during the last few years to meet the demands of different research directions. The agents are required either to play multiple unknown games with or without access to game simulations, or to design new game levels or rules. This survey paper presents the VGDL, the GVGAI framework, existing tracks, and reviews the wide use of GVGAI framework in research, education, and competitions five years after its birth. A future plan of framework improvements is also described. |
关键词 | |
相关链接 | [来源记录] |
收录类别 | |
语种 | 英语
|
学校署名 | 通讯
|
资助项目 | Program for University Key Laboratory of Guangdong Province[2017KSYS008]
|
WOS研究方向 | Computer Science
|
WOS类目 | Computer Science, Artificial Intelligence
; Computer Science, Software Engineering
|
WOS记录号 | WOS:000487066000002
|
出版者 | |
EI入藏号 | 20203209022639
|
EI主题词 | Human computer interaction
; Interactive computer graphics
|
EI分类号 | Artificial Intelligence:723.4
; Computer Applications:723.5
|
来源库 | Web of Science
|
全文链接 | https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8664126 |
引用统计 |
被引频次[WOS]:61
|
成果类型 | 期刊论文 |
条目标识符 | http://sustech.caswiz.com/handle/2SGJ60CL/25268 |
专题 | 工学院_计算机科学与工程系 |
作者单位 | 1.Queen Mary Univ London, Dept Elect Engn & Comp Engn EECS, London E1 4NS, England 2.Southern Univ Sci & Technol, Dept Comp Sci & Engn, Shenzhen Key Lab Computat Intelligence, Univ Key Lab Evolving Intelligent Syst Guangdong, Shenzhen 518055, Peoples R China 3.NYU, Dept Comp Sci & Engn, New York, NY 11201 USA |
通讯作者单位 | 计算机科学与工程系 |
推荐引用方式 GB/T 7714 |
Perez-Liebana, Diego,Liu, Jialin,Khalifa, Ahmed,et al. General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms[J]. IEEE Transactions on Games,2019,11(3):195-214.
|
APA |
Perez-Liebana, Diego,Liu, Jialin,Khalifa, Ahmed,Gaina, Raluca D.,Togelius, Julian,&Lucas, Simon M..(2019).General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms.IEEE Transactions on Games,11(3),195-214.
|
MLA |
Perez-Liebana, Diego,et al."General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms".IEEE Transactions on Games 11.3(2019):195-214.
|
条目包含的文件 | 条目无相关文件。 |
|
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论