题名 | Shallow Decision-Making Analysis in General Video Game Playing |
作者 | |
DOI | |
发表日期 | 2018-10-11
|
ISSN | 2325-4270
|
EISSN | 2325-4289
|
ISBN | 978-1-5386-4360-0
|
会议录名称 | |
卷号 | 2018-August
|
页码 | 1-8
|
会议日期 | 14-17 Aug. 2018
|
会议地点 | Maastricht, Netherlands
|
出版者 | |
摘要 | The General Video Game AI competitions have been the testing ground for several techniques for game-playing, such as evolutionary computation techniques, tree search algorithms, hyper-heuristic-based or knowledge-based algorithms. So far the metrics used to evaluate the performance of agents have been win ratio, game score and length of games. In this paper we provide a wider set of metrics and a comparison method for evaluating and comparing agents. The metrics and the comparison method give shallow introspection into the agent's decision-making process and they can be applied to any agent regardless of its algorithmic nature. In this work, the metrics and the comparison method are used to measure the impact of the terms that compose a tree policy of an MCTS-based agent, comparing with several baseline agents. The results clearly show how promising such general approach is and how it can be useful to understand the behaviour of an AI agent, in particular, how the comparison with baseline agents can help understanding the shape of the agent decision landscape. The presented metrics and comparison method represent a step toward to more descriptive ways of logging and analysing agent's behaviours. |
关键词 | |
学校署名 | 其他
|
语种 | 英语
|
相关链接 | [Scopus记录] ; [来源记录] |
收录类别 | |
资助项目 | [EP/L015846/1]
|
EI入藏号 | 20184706125270
|
EI主题词 | Artificial intelligence
; Decision making
; Evolutionary algorithms
; Heuristic algorithms
; Interactive computer graphics
; Knowledge based systems
|
EI分类号 | Computer Software, Data Handling and Applications:723
; Management:912.2
|
Scopus记录号 | 2-s2.0-85056849336
|
来源库 | Scopus
|
全文链接 | https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=8490365 |
引用统计 |
被引频次[WOS]:0
|
成果类型 | 会议论文 |
条目标识符 | http://sustech.caswiz.com/handle/2SGJ60CL/44193 |
专题 | 南方科技大学 工学院_计算机科学与工程系 |
作者单位 | 1.School of Electronic Engineering and Computer Science, Queen Mary University of London, ,London,United Kingdom 2.Southern University of Science and Technology, ,Shenzhen,China |
推荐引用方式 GB/T 7714 |
Bravi,Ivan,Perez-Liebana,Diego,Lucas,Simon M.,et al. Shallow Decision-Making Analysis in General Video Game Playing[C]:IEEE Computer Society,2018:1-8.
|
条目包含的文件 | ||||||
文件名称/大小 | 文献类型 | 版本类型 | 开放类型 | 使用许可 | 操作 | |
10.1109@CIG.2018.849(1371KB) | -- | -- | 开放获取 | -- | 浏览 |
|
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论