题名 | Generating Redstone Style Cities in Minecraft |
作者 | |
通讯作者 | Jialin Liu |
DOI | |
发表日期 | 2023
|
会议名称 | IEEE Conference on Games
|
ISSN | 2325-4270
|
ISBN | 979-8-3503-2278-1
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会议录名称 | |
页码 | 1-4
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会议日期 | 21-24 Aug. 2023
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会议地点 | Boston, MA, USA
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摘要 | Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city generator that was submitted as an entry to the 2023 Edition of Minecraft Settlement Generation Competition for Minecraft. The generation procedure is composed of six main steps, namely vegetation clearing, terrain reshaping, building layout generation, route planning, streetlight placement, and wall construction. Three algorithms, including a heuristic-based algorithm, an evolving layout algorithm, and a random one are applied to generate the building layout, thus determining where to place different redstone style buildings, and tested by generating cities on random maps in limited time. Experimental results show that the heuristic-based algorithm is capable of finding an acceptable building layout faster for flat maps, while the evolving layout algorithm performs better in evolving layout for rugged maps. A user study is conducted to compare our generator with outstanding entries of the competition’s 2022 edition using the competition’s evaluation criteria and shows that our generator performs well in the adaptation and functionality criteria. |
关键词 | |
学校署名 | 第一
; 通讯
|
语种 | 英语
|
相关链接 | [IEEE记录] |
收录类别 | |
EI入藏号 | 20235215291014
|
EI主题词 | Evolutionary algorithms
; Petroleum reservoir evaluation
|
EI分类号 | Petroleum Deposits : Development Operations:512.1.2
; Computer Programming:723.1
|
来源库 | IEEE
|
全文链接 | https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10333184 |
引用统计 | |
成果类型 | 会议论文 |
条目标识符 | http://sustech.caswiz.com/handle/2SGJ60CL/619954 |
专题 | 工学院_计算机科学与工程系 |
作者单位 | 1.Department of Computer Science and Engineering, Guangdong Provincial Key Laboratory of Brain-Inspired Intelligent Computation, Southern University of Science and Technology, Shenzhen, China 2.Department of Computer Science and Engineering, Tandon School of Engineering, New York University, New York, United States |
第一作者单位 | 计算机科学与工程系 |
通讯作者单位 | 计算机科学与工程系 |
第一作者的第一单位 | 计算机科学与工程系 |
推荐引用方式 GB/T 7714 |
Shuo Huang,Chengpeng Hu,Julian Togelius,et al. Generating Redstone Style Cities in Minecraft[C],2023:1-4.
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条目包含的文件 | 条目无相关文件。 |
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