题名 | The Attention of Students in the Metaverse: Practical Application |
作者 | |
通讯作者 | Araujo, Layane |
DOI | |
发表日期 | 2023
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会议名称 | 12th International Conference on Design, User Experience, and Usability (DUXU) Held as Part of the 25th International Conference on Human-Computer Interaction (HCII)
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ISSN | 0302-9743
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EISSN | 1611-3349
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ISBN | 978-3-031-35707-7
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会议录名称 | |
卷号 | 14033
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会议日期 | JUL 23-28, 2023
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会议地点 | null,Copenhagen,DENMARK
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出版地 | GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND
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出版者 | |
摘要 | It is known that the new global paradigms have been modifying the teaching and learning relationships. Soon, educational activities broke the boundaries of the physical classroom and headed to the virtual field, like the metaverse. Knowing that attention plays a fundamental role in the construction of knowledge, a pilot experiment was carried out with a class of undergraduate design students from the Southern University of Science and Technology of China in the teaching space of the metaverse hosted in the Frame VR software, with the objective of to identify the students' attention during the class given. To assess attention, images correlated to the class content and 3D models outside the classroom at specific moments of the class were presented. As a result, students performed better in terms of focused attention while watching videos in class, as they did not identify which 3D models were placed outside the room for them to identify at those times. Regarding the images, most students did not respond to the teacher's commands to look at screens and identify the images presented, proving that they did not have focused attention in class at these times. However, all students reported that they found the experience unprecedented and that the immersive environment of the metaverse has elements that divert the attention of the class. This article aims to present a guiding experience of a doctoral thesis in progress in the Design course at the Federal University of Pernambuco, Brazil, which proposes to present ergonomic design guidelines to assist teaching activities that take place in metaverse spaces. This experience will serve as a guide for future experiments to follow in other teaching scenarios in the metaverse and with different audiences. |
关键词 | |
学校署名 | 其他
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语种 | 英语
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相关链接 | [来源记录] |
收录类别 | |
WOS研究方向 | Computer Science
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WOS类目 | Computer Science, Cybernetics
; Computer Science, Information Systems
; Computer Science, Software Engineering
; Computer Science, Theory & Methods
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WOS记录号 | WOS:001206155700001
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来源库 | Web of Science
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引用统计 | |
成果类型 | 会议论文 |
条目标识符 | http://sustech.caswiz.com/handle/2SGJ60CL/789249 |
专题 | 南方科技大学 |
作者单位 | 1.Univ Fed Pernambuco, Recife, PE, Brazil 2.SUSTech Southern Univ Sci & Technol, Shenzhen, Peoples R China 3.Univ Fed Pernambuco, Postgrad Program Design, Recife, PE, Brazil 4.Univ Sao Paulo, Sao Paulo, Brazil 5.Southern Univ Sci & Technol, Shenzhen, Peoples R China |
推荐引用方式 GB/T 7714 |
Araujo, Layane,Soares, Marcelo M.,Tori, Romero,et al. The Attention of Students in the Metaverse: Practical Application[C]. GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND:SPRINGER INTERNATIONAL PUBLISHING AG,2023.
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条目包含的文件 | 条目无相关文件。 |
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