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题名

STEAM Teaching Research Based on Real and Virtual Technology: A Case Study of 3D Printing Replication and Holographic Interactive Display of Ancient Light-Transmitting Bronze Mirrors

作者
通讯作者Xiong, Wei
DOI
发表日期
2024
会议名称
26th International Conference on Human-Computer Interaction (HCII)
ISSN
1865-0929
EISSN
1865-0937
ISBN
978-3-031-61952-6
会议录名称
卷号
2117
会议日期
JUN 29-JUL 04, 2024
会议地点
null,Washington,DC
出版地
GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND
出版者
摘要
This study investigates the integration of real and virtual technologies in STEAM (Science, Technology, Engineering, Art, Mathematics) education, specifically in replicating and displaying ancient artifacts. The study presents an example of a Chinese Light-transmitting Bronze Mirror, which belongs to a class of bronze mirrors that reflect light patterns from the back of the mirror onto the wall. The aim is to combine real technologies (e.g. 3D printing) and virtual technologies (e.g. holographic interactivity) into a teaching system. A novel 3D printing method has been developed in the system to replicate the mysterious light-transmitting effect of ancient mirrors, going beyond the traditional teaching of shape-only replication. This method enhances students' comprehension of the correlation between materials, processes, and performance. Additionally, it creatively integrates holographic display with interactive and contemporary optical technologies for artifact exhibition, providing a real-time interactive experience. The outcome is a collection of 3D-printed light-transmitting bronze mirror and a holographic display device that facilitates participatory learning and enhances the appreciation of historical relics. This demonstrates the potential of combining real and virtual technologies in STEAM education and heritage revitalisation.
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其他
语种
英语
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WOS研究方向
Computer Science ; Education & Educational Research
WOS类目
Computer Science, Artificial Intelligence ; Computer Science, Theory & Methods ; Education, Scientific Disciplines
WOS记录号
WOS:001267656300027
来源库
Web of Science
引用统计
成果类型会议论文
条目标识符http://sustech.caswiz.com/handle/2SGJ60CL/828772
专题南方科技大学
作者单位
1.China Univ Geosci, Wuhan 430074, Peoples R China
2.Southern Univ Sci & Technol, Shenzhen 518000, Peoples R China
3.Hubei Univ Technol, Wuhan 430074, Peoples R China
推荐引用方式
GB/T 7714
Xiong, Wei,Hao, Liang,Rao, Jian. STEAM Teaching Research Based on Real and Virtual Technology: A Case Study of 3D Printing Replication and Holographic Interactive Display of Ancient Light-Transmitting Bronze Mirrors[C]. GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND:SPRINGER INTERNATIONAL PUBLISHING AG,2024.
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